发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which facilitates the visual recognition of how the major prize winning slot is won together with images for performance when the shift to a special game state is determined by a special game lottery. SOLUTION: In a pachinko machine 1, a center decoration 23 is provided with an attacker 28. With the decision of the shift to the special game state by the special game lottery, when the attacker 28 is opened, players can visually recognize how the attacker 28 is won easily together with the images for performance. This enables the player to enjoy games by missing no content of the involved story, no description of its characters on stages, or no summary of the type of performances. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008237584(A) 申请公布日期 2008.10.09
申请号 JP20070082786 申请日期 2007.03.27
申请人 SAMII KK 发明人 MURATA NAYUTA
分类号 A63F7/02 主分类号 A63F7/02
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