发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which dramatically raises entertainment of a game by making game balls move beyond expectation of players following the moment when a game ball enters into a ball entrance in an accessory, prevents decline in operating rate of game machines and can assure equality. SOLUTION: A stage 620 whose behavior affects motion of game balls PB and a character 616 which is interlocked with the behavior of the stage 620 and affects the motion of the game ball PB are equipped in a game ball passage running from ball entrances in accessories 612, 613 to a V zone 617, and it is characterized by that joint actions of the stage 620 and the character 616 make the state when game balls PB can easily win into the V zone 617 and the state they cannot easily win alternately appear and movement of the stage 620 and non-interlocked movement in movement of the character 616 are controlled so that they may be in asynchronous state during non-special game state. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008188465(A) 申请公布日期 2008.08.21
申请号 JP20080124505 申请日期 2008.05.12
申请人 SANYO PRODUCT CO LTD 发明人 HARADA NORIHIKO
分类号 A63F7/02 主分类号 A63F7/02
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