摘要 |
<p>A method of operating an online gaming system is disclosed. The system includes a central gaming server responsive to player inputs from a remote player terminal, and at least one remote player terminal. At the central gaming server, player inputs are received from remote player terminals. A possible outcome to a game of chance being played is. generated randomly or pseudo-randomly. At the central gaming server, one or more player experience instructions and multi-media objects, corresponding to an outcome of the game of chance being played, are dynamically selected from a set of stored player experience instructions and multi-media objects. The dynamically selected player experience instructions and multi-media objects are transmitted to the remote player terminal as the game of chance progresses, in order to generate a multi-media experience via the player terminal which is determined by the dynamically selected player experience instructions and multi-media objects. The result is an enhanced experience for the players. An online gaming system for implementing the method is also disclosed.</p> |