发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To hold a state of a game machine for a long period without holding the state of the game machine in a computer storage medium. SOLUTION: A reference position of the first rotation accessory 134 is shifted by one step every time a power switch 219 of a game machine 100 is applied, and the total application number of times of the power switch 219 is determined based on the shifted reference position of the first rotation accessory 134. Also, a reference position of the second rotation accessory 135 is shifted by one step every time a special game is executed, and the total execution number of times of the special game is determined based on the shifted reference position of the second rotation accessory 135. Thus, it is possible to hold a state of the game machine 100 for a long period without holding the state of the game machine in a computer storage medium. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008132174(A) 申请公布日期 2008.06.12
申请号 JP20060320816 申请日期 2006.11.28
申请人 SAMII KK 发明人 SHOJI DAIKI;KIKUCHI AKIHITO
分类号 A63F7/02 主分类号 A63F7/02
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