摘要 |
A computer system is described in which the execution environment of the system is distributed between a server execution environment and a client execution environment of a client apparatus. Primary client objects are operable such that their behaviours and/or states are influenced by simulation information which is operable to influence the behaviour and/or state of the corresponding server object. Client objects executed within the client execution environment 10 are selected to be a primary client object in dependence on a property of an instance of program execution in the client execution environment. The system is useful when applying the laws of physics to a virtual environment, such as a Massively Multiplayer Online Game (MMOG), consistently in a distributed system. |