摘要 |
PROBLEM TO BE SOLVED: To establish a display form of varied display information without forcing a player to make troublesome operations, imposing a burden on a control system, and making the player feel fatigue. SOLUTION: Since priorities of superposing display layers on top of another (layer structure) are set to ensure that image data to be naturally positioned ahead is displayed, a perspective image can be formed by a simple control. A clear image (beautiful image) can be obtained in an area (background area 216) which is displayed for long hours and is more likely to be gazed at by a player, by using a large memory capacity, and thereby reducing a feeling of fatigue in the player's eyes in proportion to its "beautifulness". COPYRIGHT: (C)2008,JPO&INPIT |