发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve an interest in a game by evading the condition that a player can not obtain a privilege in a "high probability replay state". SOLUTION: In an RT game state, until the value of a guaranteed game number counter becomes "0" (judged in step S613), when "red cherry", "blue cherry" and "yellow cherry" are determined as a winning combination, the winning combination is reported (step S619). Thus, during "50" games set as the number of guaranteed games, the establishment of the winning combination "cherry" which ends the RT game state can be evaded by the timing (so-called pattern matching) of a stop operation by a player, the privilege in the RT game state can be surely obtained for "50" games depending on the player, and the game machine in which the interest in the game is improved is provided. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008079941(A) 申请公布日期 2008.04.10
申请号 JP20060264942 申请日期 2006.09.28
申请人 ARUZE CORP 发明人 YAMAZAKI KOJI
分类号 A63F5/04 主分类号 A63F5/04
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