发明名称 METHOD AND SYSTEM FOR DEBUGGING A GRAPHICS PIPELINE SUBUNIT
摘要 A method and a system for debugging graphics pipeline subunits are provided to improve whole performance and a frame rate of a graphic pipeline by providing transparent setup/state information of the graphic pipeline subunits and enabling a user to make a decision for editing the state information based on transparent information. A first window displays a plurality of draw call groups and allows the user to select the draw call group. Each draw call group includes a plurality of draw calls and all draw calls of each draw call group share common state attributes of a defined state. A second window displays IDs of graphic pipeline subunits and allows the user to select one ID. A third window displays a plurality of state information of the selected graphic pipeline subunit associated with the selected draw call by responding to selection in the first and second windows. A fourth window displays graphic primitives rendered by the selected graphic pipeline subunit, which is caused by execution of the selected draw call.
申请公布号 KR20080012235(A) 申请公布日期 2008.02.11
申请号 KR20070077546 申请日期 2007.08.01
申请人 NVIDIA CORPORATION 发明人 AGUAVIVA RAUL;DOMINE SEBASTIEN JULIEN;RAMEY II WILLIAM ORVILLE
分类号 G06F11/36;G06T1/00 主分类号 G06F11/36
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