发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To arouse a player's interest in a sub game. <P>SOLUTION: When Pachinko balls enter start-operation winning holes 21 and 22, this game machine executes a lottery of a big win prize and a minor win prize and displays a variation screen of symbols on a liquid crystal panel 10. When winning in either prize by the lottery, this game machine starts a sub game after stopping the variable display of the symbols at a combination of winning symbols. In the sub game, after hiding respective characters of the bit win and the minor win in barrels, this game machine shuffles the barrels and receives the selection of the player. When there is a selecting operation, after displaying an attack screen where the selected barrel is attacked by either of a plurality types of weapons, this game machine displays a final screen where a big win character or a minor win character appears from the attacked barrel. This game machine is so controlled that data of frequencies of appearing respective weapons on the attack screen are changed according to cases of winning in the big win prize or the minor win prize. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007306967(A) 申请公布日期 2007.11.29
申请号 JP20060136310 申请日期 2006.05.16
申请人 ABILIT CORP 发明人 MORIGUCHI MASAAKI;ODA MASAFUMI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址