发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To heighten the operability of a presentation switch and to lessen game player's feeling of disappointment after the presentation switch is operated. <P>SOLUTION: When variable presentation pattern is once stopped in a blank array, a presentation switch S is operated within a predetermined time, and also the result of special pattern lottery is winning, the presentation pattern of the once stopped blank array is changed to a winning array using a first help winning presentation. When the presentation switch S is not operated within a predetermined time and also the result of the special pattern lottery is winning, the presentation pattern of the once stopped blank array is changed to a winning array using a second help winning presentation. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007202744(A) 申请公布日期 2007.08.16
申请号 JP20060024115 申请日期 2006.02.01
申请人 JB:KK 发明人 HAYAMIZU HIROSHI;KAMATA KENICHI;IWAMAE NAOTO
分类号 A63F7/02 主分类号 A63F7/02
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