摘要 |
An error data dumping process on a game console is described, in which a request for an error data dump may be initiated using commands mapped to a handheld game controller. The request may include parameters for customizing the resulting dump, where the parameters may identify one or more physical memory address ranges to be included in the dump. Allocated virtual memory contents may also be added to the dump data structure, as can call stack data (such as thread lists and module lists) and system information. The assembled dump data can be written to a file and uploaded, via secure communication, to a network location where it may be indexed.
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