发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting a player from being disadvantaged while suggesting through auxiliary presentation that the player has won a winning combination for shifting the game state to a special game state. SOLUTION: In the slot machine 10, a lottery for determining whether a winning combination should be won or not is executed when a start lever 71 disposed on the left side at the center of a front door 12 is operated, and rotation of reels 42L, 42M and 42R, which can be visually recognized through display windows 31L, 31M and 31R, is started. After that, when a stop switch 72-74 is operated, the corresponding reel 42L, 42M or 42R is stopped. A plurality of winning combinations are set as lottery winning combinations in the slot machine for winning a big bonus (BB) or replay. If the plurality of winning combinations are won by the lottery for the winning combinations, the reels 42L, 42M and 42R are stopped to establish the winning of the replay, and at the same time, a chance presentation suggesting the winning of the BB is executed. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007075289(A) 申请公布日期 2007.03.29
申请号 JP20050265711 申请日期 2005.09.13
申请人 SANYO PRODUCT CO LTD 发明人 OYA TOSHIHARU;YAMAGUCHI MASAKI;TOYAMA MITSUAKI
分类号 A63F5/04 主分类号 A63F5/04
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