发明名称 CYBERMONEY SYSTEM FOR GAME AND SERVER FOR PROVIDING SERVICE
摘要 <P>PROBLEM TO BE SOLVED: To ensure the security while eliminating inconvenience in carrying out the test of a cybermoney system while preventing excessive users' consumption. <P>SOLUTION: A cybermoney managing server judges whether the purchase of values should be permitted or not (S253) from the current day integrated amount and the limited purchase amount per day managed for a cellular phone as a transmission source of the charge request information. With the determination of the permission as conditions, the server transmits the value issuance information to the cellular phone as the transmission source of the charge request information (S277). The test of the system is carried out using a cellular phone for testing and it is judged whether the charge should be permitted or not (S253) from the current day integrated amount and the limited purchase amount per day for testing higher than the normal limited purchase amount per day. It is judged whether the charge should be permitted in the same way only by differentiating the limited purchase amount per day with respect to the current day integrated amount between the cellular phone for normal use and that for test use (S253). <P>COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007037861(A) 申请公布日期 2007.02.15
申请号 JP20050227269 申请日期 2005.08.04
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;TORIYAMA MASATOSHI;WASHIO YOSHITERU;MURAYAMA TSUTOMU;TANAKA AKIHIRO;ODA NAOKI
分类号 A63F7/02;G06Q20/00;G06Q20/06;G06Q20/30;G06Q20/36;H04M11/00 主分类号 A63F7/02
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