发明名称 Rendering pipeline
摘要 A rendering pipeline system for a computer environment uses screen space tiling (SST) to eliminate the memory bandwidth bottleneck due to frame buffer access and performs screen space tiling efficiently, while avoiding the breaking up of primitives. The system also reduces the buffering size required by SST. High quality, full-scene anti-aliasing is easily achieved because only the on-chip multi-sample memory corresponding to a single tile of the screen is needed. The invention uses a double-z scheme that decouples the scan conversion/depth-buffer processing from the more general rasterization and shading processing through a scan/z engine. The scan/z engine externally appears as a fragment generator but internally resolves visibility and allows the rest of the rendering pipeline to perform setup for only visible primitives and shade only visible fragments. The resulting reduced raster/shading requirements can lead to reduced hardware costs because one can process all parameters with generic parameter computing units instead of with dedicated parameter computing units. The invention processes both opaque and transparent geometries.
申请公布号 US7170515(B1) 申请公布日期 2007.01.30
申请号 US20030729874 申请日期 2003.12.05
申请人 NVIDIA CORPORATION 发明人 ZHU MING B.
分类号 G06T15/00 主分类号 G06T15/00
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