发明名称 Persistent and effecient game architecture
摘要 A network-based game system includes a computer network, and a first server and a second server connected to the computer network. The first server is configured to store a game engine application that can communicate with a game client application running on a computer device connected to the computer network in a persistent network connection. The second server is configured to store a game-system-interface (GSI) program that can respond to requests from the game client application running on the computer device in a non-persistent network connection.
申请公布号 US2007021212(A1) 申请公布日期 2007.01.25
申请号 US20050188148 申请日期 2005.07.22
申请人 LIU DEREK;LOETHRER JOHN 发明人 LIU DEREK;LOETHRER JOHN
分类号 A63F13/00 主分类号 A63F13/00
代理机构 代理人
主权项
地址