摘要 |
A network-based game system includes a computer network, and a first server and a second server connected to the computer network. The first server is configured to store a game engine application that can communicate with a game client application running on a computer device connected to the computer network in a persistent network connection. The second server is configured to store a game-system-interface (GSI) program that can respond to requests from the game client application running on the computer device in a non-persistent network connection.
|