摘要 |
<p><P>PROBLEM TO BE SOLVED: To reduce a processing load of hardware without lacking a sense of reality when drawing an image including a plurality of objects in a virtual three-dimensional space. <P>SOLUTION: When moving a player character P to a direction of a position of a two-dimensional NPCm by operation of an input part 21 by a player, a video game device 100 repeatedly executes main processing, so that the two-dimensional NPCm moves to a direction of a vision field boundary plane while approaching the player character P, and finally departs from a vision field of a virtual camera without entering a 2D prohibition space. Thus, the two-dimensional NPCm is maintained inside a space opposite to the player character P from a 2D 3D boundary plane to prevent the two-dimensional NPCm from entering the space on the player character P side, thereby the processing load of the hardware can be reduced without lacking the sense of reality. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |