发明名称 IMAGE GENERATION METHOD, IMAGE GENERATION DEVICE AND IMAGE GENERATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To reduce a processing load of hardware without lacking a sense of reality when drawing an image including a plurality of objects in a virtual three-dimensional space. <P>SOLUTION: When moving a player character P to a direction of a position of a two-dimensional NPCm by operation of an input part 21 by a player, a video game device 100 repeatedly executes main processing, so that the two-dimensional NPCm moves to a direction of a vision field boundary plane while approaching the player character P, and finally departs from a vision field of a virtual camera without entering a 2D prohibition space. Thus, the two-dimensional NPCm is maintained inside a space opposite to the player character P from a 2D 3D boundary plane to prevent the two-dimensional NPCm from entering the space on the player character P side, thereby the processing load of the hardware can be reduced without lacking the sense of reality. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006318241(A) 申请公布日期 2006.11.24
申请号 JP20050140722 申请日期 2005.05.13
申请人 SQUARE ENIX CO LTD 发明人 YASUI KENTARO;SHIOKAWA YOSUKE;IKEDA RYUJI
分类号 A63F13/00;G06T13/00;G06T13/80;G06T19/00 主分类号 A63F13/00
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