发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which enables players to perceive the timing of ending the situations disadvantageous for the players. SOLUTION: When numerical information (for example, put-out media count) is updated to a predetermined value (for example, 0), the game machine works to shift the game state from the game state disadvantageous for the players (for example, second BB (big bonus) game state) to a game state advantageous for the players (for example, ordinary game state) and determines any one out of performance patterns of multiple kinds (for example, stages A-D) based on the numerical information updated and executes a performance according to the performance pattern determined. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2006305072(A) 申请公布日期 2006.11.09
申请号 JP20050131534 申请日期 2005.04.28
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;OKADA WATARU;HIRAUCHI TAKAYUKI;KAMATA YOSUKE
分类号 A63F5/04 主分类号 A63F5/04
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