摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which enables players to perceive the timing of ending the situations disadvantageous for the players. SOLUTION: When numerical information (for example, put-out media count) is updated to a predetermined value (for example, 0), the game machine works to shift the game state from the game state disadvantageous for the players (for example, second BB (big bonus) game state) to a game state advantageous for the players (for example, ordinary game state) and determines any one out of performance patterns of multiple kinds (for example, stages A-D) based on the numerical information updated and executes a performance according to the performance pattern determined. COPYRIGHT: (C)2007,JPO&INPIT
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