发明名称 Video game device and image processing program
摘要 A character object CH1 is first projected onto a screen plane, and a masked area is rendered as a circular area that is centered about the position of the character object CH1 projected onto the screen plane. The obtained image data is stored in a main memory as mask data, and is used when rendering each object in a virtual game space. A transparency flag is set in advance for each of field objects OB1 to OB3. The field object OB1 whose transparency flag is "1" is rendered by using the mask data, whereas the character object CH1 and the field objects OB2 and OB3 whose transparency flag is "0" are rendered normally. Thus, it is possible to provide a video game device capable of displaying a particular object such as the player character so that it can always be seen, with minimum detraction from the atmosphere of the game field.
申请公布号 EP1642625(A2) 申请公布日期 2006.04.05
申请号 EP20050014162 申请日期 2005.06.30
申请人 NINTENDO CO., LTD. 发明人 KANEKO, TAKAFUMI
分类号 A63F13/00;G06T13/20 主分类号 A63F13/00
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