发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To allow the easy recognition of expectation of winning/losing at an advance notice display irrespective of a beginner or a skilled person for keeping the interest of the game. <P>SOLUTION: In a normal game status, whether or not an output M as an advance notice image 251 is executed at a probability of 1/20 is determined by lottery, and when the execution of the output M is determined by the lottery, whether or not the output M is executed at a probability of 1/2 is determined by lottery so that two successive outputs M are obtained at a prescribed probability. When this condition is established and winning is obtained during 20 times of succeeding pattern variation, the third output M is executed at a probability of 2/3 to predict 100% winning. Thus, a simple advance notice image 251 (still image) can allow the player to anticipate the advent of winning with some degree of expectation at first and second outputs, and can predict the 100% winning by the advent of the output M after the condition (two successive outputs M) is established. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006075645(A) 申请公布日期 2006.03.23
申请号 JP20050351111 申请日期 2005.12.05
申请人 HEIWA CORP 发明人 NANBA KENJIRO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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