发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing a test device side to precisely grasp a change in a control state of the game machine and perform a test based on the change in the precise control state. SOLUTION: When a first-type control state is changed and a second-type control state is changed associated with the change in the first-type control state, for example, when a token putout operation is completed and the game state is changed or becomes a state capable of supplying the tokens, or when the game state is changed to become a state of capable of supplying the tokens, this game machine controls a timing not to overlap an output state of a test signal of indicating the first-type control state with an output state of a test signal of indicating the second-type control state. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006034571(A) 申请公布日期 2006.02.09
申请号 JP20040218427 申请日期 2004.07.27
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F5/04 主分类号 A63F5/04
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