发明名称 System and process for optimal texture map reconstruction from multiple views
摘要 A system and process for reconstructing optimal texture maps from multiple views of a scene is described. In essence, this reconstruction is based on the optimal synthesis of textures from multiple sources. This is generally accomplished using basic image processing theory to derive the correct weights for blending the multiple views. Namely, the steps of reconstructing, warping, prefiltering, and resampling are followed in order to warp reference textures to a desired location, and to compute spatially-variant weights for optimal blending. These weights take into consideration the anisotropy in the texture projection and changes in sampling frequency due to foreshortening. The weights are combined and the computation of the optimal texture is treated as a restoration problem, which involves solving a linear system of equations. This approach can be incorporated in a variety of applications, such as texturing of 3 D models, analysis by synthesis methods, super-resolution techniques, and view-dependent texture mapping.
申请公布号 US2005285872(A1) 申请公布日期 2005.12.29
申请号 US20050192639 申请日期 2005.07.28
申请人 MICROSOFT CORPORATION 发明人 WANG LIFENG;KANG SING BING;SZELISKI RICHARD;SHUM HEUNG-YEUNG;GUO BAINING
分类号 G06T15/20;G09G5/00;(IPC1-7):G09G5/00 主分类号 G06T15/20
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