发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which makes even an unexperienced player feel interested sufficiently by facilitating the targeting depression of a button on a spot under a specified game state. SOLUTION: In a Pachinko/slot machine 1 which carries out the variable display of a plurality of symbols, has stop buttons 7L, 7C and 7R with which a player operates the stoppage to stop the variable display and determines an internal winning combination for every game to determine the winning of the internal winning combination, when the enhanced winning combination for replay, or the like, is decided as the internal winning combination, an informing operation of a specified symbol is carried out at the timing of allowing the display of the specified symbol capable of blocking the establishment of winning the enhanced winning combination in a figure display region. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005261592(A) 申请公布日期 2005.09.29
申请号 JP20040076890 申请日期 2004.03.17
申请人 ARUZE CORP 发明人 HARADA KOICHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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