发明名称 Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
摘要 A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects are created using fully pipelined hardware including two distinct dot-product computation units that perform a scaled model view matrix multiply without requiring the Normal input vector and which also compute dot-products between the Binormal and Tangent vectors and a light direction vector in parallel. The resulting texture coordinate displacements are provided to texture mapping hardware that performs a texture mapping operation providing texture combining in one pass. The disclosed pipelined arrangement efficiently provides interesting embossed style image effects such as raised and lowered patterns on surfaces.
申请公布号 US2005195210(A1) 申请公布日期 2005.09.08
申请号 US20050106673 申请日期 2005.04.15
申请人 NINTENDO CO., LTD. 发明人 DEMERS ERIC;LEATHER MARK M.;SEGAL MARK G.
分类号 G06T1/20;G06T3/00;G06T15/04;G09G5/00;(IPC1-7):G09G5/00 主分类号 G06T1/20
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