摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which improves amusement of a game by minimizing a situation where ready-to-win performance does not appear through a game for a long period and which does not gives unnatural feeling to a player by reducing variance in appearing frequency of ready-to-win performance at each game machine. <P>SOLUTION: A Pachinko machine 10 is provided with: a pattern display device 18; a main CPU 31a for judging the propriety of execution of ready-to-win performance; and a sub CPU 33a for displaying a symbol combination game on the pattern display device 18. The main CPU 31a functions as a counting means and a ready-to-win performance execution probability changing means. The main CPU 31a counts the number of times of judging that the execution of ready-to-win performance is impossible since a symbol combination game in which the execution of the ready-to-win performance is judged to be possible until the the next judgment that the execution of ready-to-win performance is possible (S409 and S410). The main CPU 31a sets a ready-to-win probability by which the execution of ready-to-win performance is judged to be possible to be high with the increase of a counted value by the counting means (S400, S411, S412). <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |