发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To further improve expectations felt by the players by increasing the variation of the advance notice performance, for example, by the informing of more advantageous game state, being distinguished from the advantageous game state. <P>SOLUTION: The preservation memory in which the conditions for starting the variation of the special figures are established under the probability variation state is displayed in the first display aspect differentiated from the second display aspect as the display aspect of the preservation memory in which the conditions for starting the variation of the special figures are established under the non-probability variation state. Moreover, under the time shortening state after the end of the probability variation state, when the variation of the special figures based on the preservation memory of establishing the conditions for starting the variation of the specified figures under the time shortening state is judged to be stopped with the big win figures, the reservation memory of establishing the conditions for starting the variation of the special figures under the time shortening state is displayed in the first display aspect altered from the second display aspect. Under the probability variation state, the variation pattern of the same special figures as those in the normal state is used while the frequency of the advance notice by the character is lowered as compared with the normal state. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005103099(A) 申请公布日期 2005.04.21
申请号 JP20030342465 申请日期 2003.09.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;TAKIGUCHI KOJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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