摘要 |
Game program is comprised of a procedure for detecting an environmental parameter through detecting means 29 and for converting the detected parameter into a consumable parameter CEV, a procedure for storing volume of the converted consumable parameter in a memory 13 and displaying on a display (such as, energy storage gauge BAG of Fig.5), a procedure for getting a character 31 in a game world to take an action on the display through which the consumable parameter is consumed (supply of charge energy CE to arms 33) according to a signal from an input device, and a procedure for renewing a value of the consumable parameter in the memory, corresponding- to the volume of the consumable parameter consumed by the character. <IMAGE> |