发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from stopping the hitting of game balls and suppressing the decline of the interest of a game. SOLUTION: The game machine is provided with a start storage number counting means for counting the number of start storage stored in a start storage means, a start storage number detection means for detecting that the number of the start storage counted by the start storage number counting means becomes a prescribed start storage number, and a put-out means for putting out prize balls for a first prize ball number when the entry of the game ball to a start winning port is detected by a start winning detection means. In the game machine, the put-out means puts out the prize balls for a second prize ball number larger than the first prize ball number as special prize balls in the case that the entry of the game ball to the start winning port is detected by the start winning detection means on condition that it is detected that the number of the start storage becomes the prescribed start storage number by the start storage number detection means. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005021295(A) 申请公布日期 2005.01.27
申请号 JP20030189078 申请日期 2003.06.30
申请人 ARUZE CORP 发明人 AKAMATSU YOICHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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