发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from stopping the hitting of game balls and suppressing the decline of the interest of a game. <P>SOLUTION: The game machine is provided with a start storage number detection means for detecting that the number of start storage becomes a prescribed start storage number, a specified time start passing number counting means for counting the number of the game balls which pass through a start area as a specified time start passing number on condition that it is detected that the number of the start storage becomes the prescribed start storage number by the start storage number detection means, and a specified time start passing number detection means for detecting that the specified time start passing number counted by the specified time start passing number counting means becomes a prescribed specified time start passing number. In the game machine, a performance content selection means selects special performance contents from two or more kinds of performance contents on condition that it is detected that the specified time start passing number becomes the prescribed specified time start passing number by the specified time start passing number detection means. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005021294(A) 申请公布日期 2005.01.27
申请号 JP20030189075 申请日期 2003.06.30
申请人 ARUZE CORP 发明人 AKAMATSU YOICHIRO;NABETA HIDEYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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