发明名称 Method and device of consistency buffer for high performance 3D graphic accelerator
摘要 A method and a device of consistency buffer for a high performance 3D graphic accelerator is disclosed to retain consistency without detecting any overlapping region in advance but determining an overlapping with respect to a rendered pixel. The device of consistency buffer according to the present invention comprises a fetch section for transmitting a plurality of primitives to be processed to a vacant region of the buffer, an issue section for buffering the plurality of the primitives transmitted from the said fetch section, and allotting positions to be inputted, a plurality of rendering accelerators for receiving and rendering the plurality of primitives allotted by the issue section, a consistency buffer for storing information required for processing with consistency according to a depth value and a color value of each primitive computed by each of the rendering accelerators, and a memory interface unit for performing read/write computation in a memory by mens of processing with consistency in order based on the information stored in the consistency buffer.
申请公布号 US6839060(B1) 申请公布日期 2005.01.04
申请号 US20000650781 申请日期 2000.08.30
申请人 YONSEI UNIVERSITY 发明人 PARK WOO CHAN;HAN TACK DON
分类号 G06T17/00;G06F15/80;G06T1/60;G06T15/00;G06T15/40;(IPC1-7):G06F15/80 主分类号 G06T17/00
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