发明名称 Dependent texture shadow antialiasing
摘要 Antialiasing shadows using a programmable graphics processor. Shadows are antialiased using dependent texture mapping to displace shadow map coordinates. A jitter texture is applied to an object in screen space using non-perspective corrected jitter texture coordinates. The jitter texture coordinates are used to read texture coordinate displacements stored as the jitter texture. The texture coordinate displacements are combined with the shadow, map coordinates to generate displaced shadow map coordinates. The displaced shadow map coordinates are used to read depth values stored as the shadow map. The depth values read from the shadow map are compared with corresponding depth values of the object in light source coordinate space to determine whether each fragment within the object is either "in shadow" or "out of shadow".
申请公布号 US2004233195(A1) 申请公布日期 2004.11.25
申请号 US20030442457 申请日期 2003.05.21
申请人 BUNNELL MICHAEL TODD 发明人 BUNNELL MICHAEL TODD
分类号 G06T15/60;(IPC1-7):G06T15/60 主分类号 G06T15/60
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