发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To quicken a game without making a player feel a loss and to improve the working rate of a game machine further. SOLUTION: The game machine is provided with first and second holding areas for holding the entries of game balls. When the game ball enters a start port, winning / losing judgement is performed by using an internal random number counter value at the time of the entry and a judged result is stored in the free storage area of the first holding area together with the internal random number counter value (S208-S218). Then, when three or more of losing are stored in the first holding area, one of the internal random number counter values of the losing is stored in the second holding area and the rest is cleared. The winning / losing judgement based on the internal random number counter value stored in the second holding area is performed by a condition different from the condition of the above-mentioned winning / losing judgement. Thus the number of the entire holding balls can be reduced without making the player feel a loss and the working rate can be improved. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2004313350(A) 申请公布日期 2004.11.11
申请号 JP20030109604 申请日期 2003.04.14
申请人 SANYO PRODUCT CO LTD 发明人 TAKAGI NAOYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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