发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine where variation display making a player expect transition to an advantageous game state in variation display constituting connected representation can be increased. <P>SOLUTION: In a period for carrying out all of variation display for generating a big win and variation display in the middle of stand-by at this time point as the connected representation, a state in which the player has difficulty in visually confirming the number of held balls is generated. In addition, "long keeping pattern" for performing prescribed variable display on the basis of the starting prize-winning of 1, "first half pattern" for performing it on the basis of two starting prize-winning, and "keeping pattern" are set, and values corresponding to each pattern are stored in a connected losing table 22a3. Though the prescribed variation display is performed during the connected representation, the player cannot recognize the number of times of the starting prize-winning required for the variation display, so that he/she has difficulty in specifying the variation display to be an object which makes the player expect the occurrence of the big win. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2004290444(A) 申请公布日期 2004.10.21
申请号 JP20030087559 申请日期 2003.03.27
申请人 SANYO PRODUCT CO LTD 发明人 IMOTO MASAHIKO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址