摘要 |
<p>Simulation method where one starts from a film completed with information for each picture of where it was recorded. Primarily the information depth-wise is of interest since the film with its two-dimensional frames in this way represents a three-dimensional reality in which then with digital technique interactively digital or analogous pictures may be inserted where so is desired. By knowing how the frames where recorded for each frame it is calculated at the displaying of each frame where in the frame and how large the digitally entered picture shall be depending on the distance to its virtual location. <IMAGE></p> |