发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the interest of a player in successive advance notices by notifying a game state after a specified game state in advance by the number of times of execution in the successive advance notices. <P>SOLUTION: The game machine has a function (steps S177, S180 and S183) of selecting the advance notice pattern data of the number of times of the execution corresponding to the game state after the specified game state from two or more kinds of the advance notice pattern data when the stored number of holding and the number of times of the execution corresponding to the game state after the specified game state match. By such constitution, by notifying the game state after the specified game state in advance by the number of times of the execution in the successive advance notices, the interest of the player in the successive advance notices is increased. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004254856(A) 申请公布日期 2004.09.16
申请号 JP20030047999 申请日期 2003.02.25
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;HIRATA SEIYA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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