发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of preventing the state where no reach "ready-to-win state" is made for a long period of time, allowing a player to have much more hope for a jackpot, and enhancing the gaming performance. <P>SOLUTION: The pachinko game machine comprises a pattern display device for variably displaying a plurality of patterns and a starting hole for starting the variable display of patterns displayed in the pattern display device. In the pachinko game machine, prescribed patterns are stopped/displayed in the pattern display device through a prescribed presentation so that a jackpot state is generated. The pachinko game machine also has a control part to make the pattern display device display the failed variation if a jackpot lottery is missed even when a condition for starting is established, and a control part for selecting and determining the frequency of the pattern variation by a lottery till the generation of the next failed ready-to-win state in every prescribed presentation. In addition, the pachinko game machine also has a control part for generating a failed ready-to-win state if the variable display in the pattern display device is the failed variation when the frequency of the pattern variation reaches the determined frequency. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004242825(A) 申请公布日期 2004.09.02
申请号 JP20030034644 申请日期 2003.02.13
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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