发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent the reduction of sales on a Pachinko parlor side and useless power consumption and to eliminate the failure that a player wanting to play can not use a game stand in a Pachinko game machine in which the player can arbitrarily select and decide various selection items relating to game contents by operating an operation means. <P>SOLUTION: The Pachinko game machine is provided with the operation means 6 operable by the player and is constituted so that the player can arbitrarily select and decide various selection items relating to the game contents by operating the operation means 6. Then, the Pachinko game machine is provided with game operation recognition means (switch 5 for game operation recognition and steps S2 and S13) for judging whether or not it is during game execution, and only when the game operation recognition means (the switch 5 for the game operation recognition and the steps S2 and S13) judge that it is during the game execution at present, the operation of the operation means 6 is permitted. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004154180(A) 申请公布日期 2004.06.03
申请号 JP20020320337 申请日期 2002.11.01
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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