摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which can hold back a drop in the desire of players for the games wherein the players under the non-big win state are offered points besides the game media such as balls, medals or the like to allow the players to use the points for the generation of an advantageous state other than the big wins. <P>SOLUTION: In the pachinko game machine 1, the points in stead of prize balls are stored by playing games using the balls into a point storage part (RAM52) of a game controller 300 thereof 1 in the form of the electronic data. The points are displayed on a point display part 12 and a time shortening mode is generated when the points reach a specified threshold. During the time shortening mode, each time the balls enter a start chucker 17, the points are subtracted by a fixed value. <P>COPYRIGHT: (C)2004,JPO</p> |