发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine in which the management of the number of game balls entering a winning port, the decision of a performance pattern which is the reporting form of a game state report and the change of reporting time are performed on a sub board. <P>SOLUTION: A pattern display board manages holding balls in a counter (j) when receiving winning signals from a main board, distinguishes specified game state shift when there is the holding ball and reports the result of the distinguishment to a sub pattern display screen. When receiving a specified winning port opening signal from the main board during a specified game state, a right hitting display part is lit and specified winning port opening is reported. The specified game state processing of the figure is performed on the pattern display board, an adding processing is performed to the counter (j) by winning signal reception (S101-S105) and the continuation of the specified game state is discriminated (S106-S109). When being in the specified game state, the specified winning port opening is reported by specified winning port opening signal reception (S116, S117). When not being in the specified game state, the specified game state distinguishment reporting processing of the specified game state shift is performed (S115). <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004141178(A) 申请公布日期 2004.05.20
申请号 JP20020306061 申请日期 2002.10.21
申请人 TOYOMARU INDUSTRY CO LTD 发明人 KATO AKIHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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