发明名称 Game system and image creating method
摘要 An objective of the present invention is to provide a game system, program and image generating method which can generate a more realistic image with reduced processing load by using an alpha value set depending on a depth value. Z-value for each pixel in an original image is transformed into Z2-value that is formed of bits I to J which are positioned lower than the most significant bit in the Z-value. The alpha value for each pixel is set at a value corresponding to the Z2-value. Representation of the depth of field or fog image is enabled by using the alpha value to generate an image. The Z2-value is clamped to a given value depending on a bit value other than the bits I to J of the Z-value. Bits M to N and K to L (where K>=I>=L>M>=J>=N) in the Z-value are set as index numbers in LUT1 and LUT2 and used to perform texture mapping for transforming the Z-value into Z3- and Z4-values. These Z3- and Z4-values are used to determine the Z2-value.
申请公布号 GB2363956(B) 申请公布日期 2004.04.14
申请号 GB20010023284 申请日期 2001.01.23
申请人 * NAMCO LTD 发明人 SHIGERU * KITSUTAKA
分类号 G06T5/00;G06T15/00;G06T15/04;G06T15/40;G06T15/50;G09G5/02;G09G5/06;G09G5/36;G09G5/39;G09G5/393;G09G5/395;(IPC1-7):G06T15/00 主分类号 G06T5/00
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