发明名称 GAME MACHINE, COMPUTER PROGRAM AND RECORD MEDIUM
摘要 <p><P>PROBLEM TO BE SOLVED: To realize a game machine preventing a player from feeling a feeling of loss even when an overflow ball is generated. <P>SOLUTION: In a count target period until a big hit completion delay time lapses after completion of a final round of a big hit game after a big hit notice image is displayed, the number Q of times of time shortening (the number of times of variation of the special pattern) executable in shortening time (in a state that a variable time of a special pattern is shortened) after the big hit completion is decided according to the number F of overflows over an upper limit 4 of a special pattern start storage number U. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004097397(A) 申请公布日期 2004.04.02
申请号 JP20020261722 申请日期 2002.09.06
申请人 MARUHON IND CO LTD 发明人 MINENO MASAFUMI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址