摘要 |
<p><P>PROBLEM TO BE SOLVED: To prevent a player from purposing beyond an upper limit in a Pachinko machine enabling the player to be involved in the decision of a pattern. <P>SOLUTION: If a stop switch 6 is turned on during changing of a first, a second and a third patterns (S9: YES), after a distribution processing of data A (S11) and a selection processing of the data A and data B (S14), a stop pattern of the third pattern is decided (S15) and displayed as a stop state (S16). If each pattern is matched to '7', it is a win (S16: YES) and winning processing is performed (S18). The player can purpose the win by operating the stop switch 6, but the player can be involved only in the third pattern and there are the data distribution processing (S11) and the selection processing of the data A and data B (S14), so that the player can not purpose the win beyond the upper limit of setting in the distribution and selection processings. <P>COPYRIGHT: (C)2004,JPO</p> |