发明名称 PACHINKO MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent a player from purposing beyond an upper limit in a Pachinko machine enabling the player to be involved in the decision of a pattern. <P>SOLUTION: If a stop switch 6 is turned on during changing of a first, a second and a third patterns (S9: YES), after a distribution processing of data A (S11) and a selection processing of the data A and data B (S14), a stop pattern of the third pattern is decided (S15) and displayed as a stop state (S16). If each pattern is matched to '7', it is a win (S16: YES) and winning processing is performed (S18). The player can purpose the win by operating the stop switch 6, but the player can be involved only in the third pattern and there are the data distribution processing (S11) and the selection processing of the data A and data B (S14), so that the player can not purpose the win beyond the upper limit of setting in the distribution and selection processings. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004041556(A) 申请公布日期 2004.02.12
申请号 JP20020205527 申请日期 2002.07.15
申请人 HACHIKEN DENSHI:KK 发明人 USAMI SUSUMU
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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