发明名称 COMPENSATING FOR NETWORK LATENCY IN A MULTI-PLAYER GAME
摘要 A method is provided for compensating for high-latency computer clients in a multi-player electronic game played on a plurality of terminals connected by a network. A latency value is determined for computer clients operating the terminals. Then a latency compensation factor is determined from the latency value for each client computer. The playing modality of a client computer can then be adjusted based on the latency compensation factor.
申请公布号 EP1372803(A1) 申请公布日期 2004.01.02
申请号 EP20020713120 申请日期 2002.03.22
申请人 KONINKLIJKE PHILIPS ELECTRONICS N.V. 发明人 ROELOFS, GREGORY, R.
分类号 A63F13/10;A63F13/12 主分类号 A63F13/10
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