摘要 |
In the game/system of the invention, the screen of the display or a computer monitor represents a battle field, which is divided by a horizontal line or by parts of a horizontal line drawn across the screen and simulating the front line that separates the territories of the opposing sides/platforms. The weapon platforms or objects to be hit can be represented on both sides by conventional images of such items as missiles, UFO, tanks, ships, submarines, air crafts, or other moving or still objects. The projectiles can be represented by missiles, torpedoes, artillery shells, bullets, laser beams, bombs, etc. All actions can be controlled from the buttons of the computer mouse, via a joystick, by a screen-touch method, or other similar mechanisms. When the application is used as a simulator, the movements of the enemy's objects are controlled by a predetermined program. The game/control consists of controlling the weaponry of the players/operators/pilots so as to hit and destroy the enemy's weapon platforms in a most efficient way and in a shortest time. The main idea of the game is to elaborate a habit and to gain experience in coordinating the movements of the enemy's objects with the moments of projectiles so as to hit the moving object with the minimum waste of the projectiles.
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