发明名称 METHOD FOR CREATING THREE-DIMENSIONAL CHARACTERS USING SKIN TEMPLATE
摘要 PURPOSE: A method for creating three-dimensional characters using a skin template is provided to reduce the working hours by automatically controlling the sizes of standard skin templates according to set figures and realizing soft movement. CONSTITUTION: Operational information of human is expressed in figures to manufacture movement of bones(S10-S11). A human body is manufactured into a three-dimensional shape formed of several polygons to manufacture standard skin templates(S12). Weight is granted to the polygon of each skin to realize soft movement as if it were the real human body(S13). The mean area of the whole polygons is calculated to change the whole shape of skin, and the sizes of the human body are set in figures(S14). A head is selected from the standard skin templates and the head is attached to the bones after adjusting the size of the head(S15). A body is selected from the standard skin templates and the body is attached to the bones after adjusting the size of the body(S16). Arms and fingers are selected from the standard skin templates, and the arms and fingers are attached to the bones after adjusting the size of the arms and fingers(S17). Legs are selected from the standard skin templates, and the legs are attached to the bones after adjusting the size of the legs(S18). It is judged whether a character is to be corrected(S19). If so, the weights and the sizes of the standard skin templates are corrected to complete a more accurate character(S20). If not, the completed character is executed in a game engine to test operations of the character(S21).
申请公布号 KR20030086675(A) 申请公布日期 2003.11.12
申请号 KR20020024793 申请日期 2002.05.06
申请人 DOCSDOC CO., LTD. 发明人 HUH, HYEON MIN
分类号 G06T15/08;A61B8/00;(IPC1-7):G06T15/00 主分类号 G06T15/08
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