发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To construct a decision process of another mode without referring to a control history at a main control circuit about occurrence of a specific game. SOLUTION: A labyrinth of 3D-eye points is constituted on a liquid crystal screen to carry out performance of conquering a labyrinth according to operation of a stop button by a user. An eye point is turned to the left by operation of a left stoppage button and turned to the right by operation of a right stoppage button, and a character advances by operation of an intermediate stoppage button. The labyrinth is prepared plurally and a labyrinth to be used is decided by a random number lottery. It is not decided at the beginning which of gateways provided at two places is a start point and which is a goal. It is decided by a random number lottery. When the character can arrive at the goal of the labyrinth within the restricted number of games on the other hand, BR which is a specific game state is imparted. But, when the character cannot arrive at the goal of the labyrinth within the restricted number of games, the game is replayed from its beginning. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003310839(A) 申请公布日期 2003.11.05
申请号 JP20020119859 申请日期 2002.04.22
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址