发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine in which interest is more improved by improving the concentration and expectations or the like of a player before the start of ready-to-win performance by playing a game on the basis of two or more previous notice classes in the game machine configured to report the previous notice classes to the player before a ready-to-win state is achieved. <P>SOLUTION: Before the ready-to-win state is achieved, two or more previous notice classes are reported to the player, any one of the reported previous notice classes or the other previous notice class is selected and on the basis of the selected previous notice class, the game is played. In such a case, symbols or the like corresponding to ready-to-win classes or the like, for example, are used as previous notice classes and in such a game machine, before the ready- to-win state is achieved, a plurality of characters (symbols) 301 are displayed at a lower position 110A of a pattern display part 110. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003305241(A) 申请公布日期 2003.10.28
申请号 JP20020113425 申请日期 2002.04.16
申请人 ABILIT CORP 发明人 OKUDAI TOMOAKI;NAKATANI HIDEKI
分类号 A63F7/02 主分类号 A63F7/02
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