摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine in which interest is more improved by improving the concentration and expectations or the like of a player before the start of ready-to-win performance by playing a game on the basis of two or more previous notice classes in the game machine configured to report the previous notice classes to the player before a ready-to-win state is achieved. <P>SOLUTION: Before the ready-to-win state is achieved, two or more previous notice classes are reported to the player, any one of the reported previous notice classes or the other previous notice class is selected and on the basis of the selected previous notice class, the game is played. In such a case, symbols or the like corresponding to ready-to-win classes or the like, for example, are used as previous notice classes and in such a game machine, before the ready- to-win state is achieved, a plurality of characters (symbols) 301 are displayed at a lower position 110A of a pattern display part 110. <P>COPYRIGHT: (C)2004,JPO |