摘要 |
PURPOSE: A method for generating a sprite in real time is provided to pursue what participants want to do as hero in a specific cyber space together with people all over the world. CONSTITUTION: A real time sprite generating element generates a three-dimensional model by combining three-dimensional measured coordinates of an external appearance of a participant in one mesh or plane and volume. In the case that only part of the three-dimensional measured coordinates is inputted, the real time sprite generating element compares the input three-dimensional measured coordinates with a database standardized by grouping characteristics of external appearances of general participants, so that model data matched with characteristics of an object is extracted. The real time sprite generating element interpolates a part where the model data and the measured coordinates do not coincide, and makes the three-dimensional model by using data of a standard model. A fixed sprite generating element analyzes one or more photographs for extracting a standard model most similar to an appearance of the photograph, and makes a fixed sprite by combining the model data with three-dimensional data of the result of the analysis. A virtual sprite generating element generates a virtual sprite made by a predetermined program.
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