发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To improve an operating rate of a game machine such as pachinko machine to increase sales by preventing the setup of start conditions from being invalidated after the fixed number of times and dispensing with the suspension of a player's game in the game machine is which patterns on a variable pattern display start varying when the start conditions are set up, and it becomes a big win when the variation is stopped with predetermined prescribed patterns. <P>SOLUTION: The game machine is provided with a first storage means for the determined number of times of start for determining the start within the prescribed number of storable times when the start conditions are set up while patterns on a variable pattern display 2 are varied, a second storage means for the determined number of times of start for storing how many times the start conditions are set up when the start conditions are newly set up while the number of storable times of the first storage means for the determined number of times of start reaches its limit, and an operation means 18 making possible the move of the determined number of times of start stored in the second storage means for the determined number of times of start into the first storage means for the determined number of times of start only when an empty area is generated to store the determined number of times of start in the first storage means for the determined number of times of start. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003299801(A) 申请公布日期 2003.10.21
申请号 JP20020105758 申请日期 2002.04.08
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02 主分类号 A63F7/02
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