发明名称 GAME MACHINE AND METHOD FOR CONTROLLING OPERATION OF THE SAME
摘要 <P>PROBLEM TO BE SOLVED: To previously and speedily grasp the presence of a big win in a random number count value for judging the big win which is already extracted with respect to a starting memory with appearing patterns and to make a player physically feel that a winning appearing pattern is coming up. <P>SOLUTION: In the case of controlling absorption of a first starting memory ((1)), that a big winning is to be generated at a third starting memory is pre- read ((2)), and a command for controlling forced appearing pattern display corresponded to this number of pre-reading is retrieved and transmitted to the side of a special pattern display device 100. Then, a lowest stage is cleared so as to move up the content of a work table 1700 entirely by one stage ((4)). Since this processing is repeated until the absorption control of a starting memory corresponding to a winning random number count value is performed, game characteristic can be improved by considering the random number count value for judging the big winning which is already extracted with respect to the starting memory. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003236112(A) 申请公布日期 2003.08.26
申请号 JP20020039469 申请日期 2002.02.18
申请人 HEIWA CORP 发明人 KAMATA KENICHI;KANEKO AKITOSHI
分类号 A63F7/02 主分类号 A63F7/02
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