发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of displaying a display format with presence and keeping the interest of a player. <P>SOLUTION: Respective objects J2 are moved to a projection plane TM set within a world coordinate system. When the respective objects J2 are moved immediately before the projection plane TM, by performing rotation around the x axis and y axis of a view point SP, the line of sight which is a z axis is swung. Thus, the projection plane TM set on the basis of the view point is swung and displaced. Display images for which the respective objects J2 are perspectively projected on the projection plane TM are generated and the display images are successively displayed. As a result, since the display format with the presence in which the object moving toward a display screen collides with the display screen and the inside of the display screen is swung by the reaction is displayed, the interest of the player is kept. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003236179(A) 申请公布日期 2003.08.26
申请号 JP20030009730 申请日期 2003.01.17
申请人 SANYO PRODUCT CO LTD;AIREMU SOFTWARE ENGINEERING KK 发明人 FUJISAWA KAZUHIRO
分类号 A63F7/02;G06T13/20;G06T15/00;G06T19/00 主分类号 A63F7/02
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